Posts Tagged ‘cloud gaming’

Dell Cloud Gaming

Monday, June 21st, 2010

Dell’s (DELL) lack of good press these days centers around what could be considered a tired game of “me too” in the consumer electronics business combined with the relatively banal business of corporate IT. Even so, the Round Rock, Tex., company has its head in the clouds in a good way.

Dell’s bet in the clouds is part of a strategy to revive its stock price from the doldrums of sub-$20s it has languished in for years. While keeping its status quo in the PC and server business — and losing some of its shirt to HP (HPQ) and Acer — the company needs to lead in a hit area. Selling a billion or so in goods for high-end server farms specifically targeting the delivery and interaction of high-tech games to game addicts seems like a great area to target.

Read Full Dell Cloud Gaming Story

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OnLive Cloud Gaming Service Launches Today

Friday, June 18th, 2010

The evolution of gaming has begun.  OnLive cloud gaming service is alive. We knew the day would come!   OnLive works the same way as cloud storage does for accessing files. Games are hosted on a server and players access content through these servers. Let’s say you wanted to play the game: Batman Arkham Asylum. Instead of going to a store to buy the disc, or download it, OnLive will allow you to simply click on a link and have the game loaded instantly. Batman: Arkham Asylum will then pop up on your screen and you’re on your way.

Game saves will be hosted through these servers as well, so when you’re done playing a game you can pick up right where you left off. All with a simple click.

Batman Arkham Asylum

Stever Perlman, OnLive Founder & CEO, has voiced the potential of the service, along with the potential problems,

Despite the enormous potential of OnLive technology, it is important to emphasize that the OnLive Game Service is a very different way to experience videogames. We are using the Internet and computers in ways that have never been tried before and, like any brand new technology, you can expect a few bumps on take off until we reach cruising altitude and achieve a smooth flight. OnLive has been tested in an enormous variety of locations using a vast number of combinations of computers, ISPs, displays and input devices. Even so, there are endless possible combinations. So while most OnLive testers report good results with their gameplay experience, we still run into situations where the user may have to take some action (e.g. reset a cable modem or use a different mouse), or unique situations that we have not yet accounted for and require further changes to OnLive technology.

They’ve announced the monthly free will be $4.95 a month to simply access OnLive (with the Founding Member Discount, anyway). What they haven’t provided is how much the PlayPasses for the various games will cost. If they set the price points too high, then you’re charging people a monthly fee along with another charge which might be too great for players to handle.

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Will OnLive Cloud Gaming Kill Consoles?

Wednesday, June 16th, 2010

In my opinion NO, at least not in the short run.  Gaming consoles have always been and will always be a part of my life. But what about my childrens life?  With the announced release of the OnLive service on June 17th, fans are quickly signing up for the “Free for a Year” offer that OnLive is promoting.  Thanks to a partnership with AT&T fans sign-up and are then randomly picked to participate in the cloud service with a second year option at a rate of $4.95/mo. I’m pretty sure this will drive a ton of people to their FREE cloud gaming platform.

Lusi Sandoval reports “The service is already touting games like Dragon’s Age Online, Assassin’s Creed, and Batman Arkham Asylum amongst other first rate titles. The service itself will do a system test to ensure that the games will run on a user’s system, but no longer do you have to own a Window’s machine in order to play the latest games. A service like OnLive could be a Mac owners dream since games are run inside a browser as opposed to being dependent on the type of machine you have.”

I guess we’ll have to see right?

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