Posts Tagged ‘Cloud Gaming Service’

OnLive Cloud Gaming Service Launches Today

Friday, June 18th, 2010

The evolution of gaming has begun.  OnLive cloud gaming service is alive. We knew the day would come!   OnLive works the same way as cloud storage does for accessing files. Games are hosted on a server and players access content through these servers. Let’s say you wanted to play the game: Batman Arkham Asylum. Instead of going to a store to buy the disc, or download it, OnLive will allow you to simply click on a link and have the game loaded instantly. Batman: Arkham Asylum will then pop up on your screen and you’re on your way.

Game saves will be hosted through these servers as well, so when you’re done playing a game you can pick up right where you left off. All with a simple click.

Batman Arkham Asylum

Stever Perlman, OnLive Founder & CEO, has voiced the potential of the service, along with the potential problems,

Despite the enormous potential of OnLive technology, it is important to emphasize that the OnLive Game Service is a very different way to experience videogames. We are using the Internet and computers in ways that have never been tried before and, like any brand new technology, you can expect a few bumps on take off until we reach cruising altitude and achieve a smooth flight. OnLive has been tested in an enormous variety of locations using a vast number of combinations of computers, ISPs, displays and input devices. Even so, there are endless possible combinations. So while most OnLive testers report good results with their gameplay experience, we still run into situations where the user may have to take some action (e.g. reset a cable modem or use a different mouse), or unique situations that we have not yet accounted for and require further changes to OnLive technology.

They’ve announced the monthly free will be $4.95 a month to simply access OnLive (with the Founding Member Discount, anyway). What they haven’t provided is how much the PlayPasses for the various games will cost. If they set the price points too high, then you’re charging people a monthly fee along with another charge which might be too great for players to handle.

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FREE Cloud Gaming Service from OnLive

Tuesday, June 15th, 2010

For all you online gamers out there you are going to love this! OnLive later this week will launch a cloud gaming service, and is offering a year’s free play to those who sign up over the next month. Through the Founder Member program(the is through AT&T), customers will get free demos for the first year, paying $4.95 per month after the 12 month trial!  Buying games will cost between $5 and $60. There will also be three and five day rentals for under $10.

To start out with there will be 23 games that you can download, including Assassin’s Creed II, Batman: Arkham Asylum, Mass Effect 2 and Tom Clancy’s Splinter Cell Conviction.  Supposedly they are may more game that will be coming soon, including Alpha Protocol, Assassin’s Creed, Brotherhood, FEAR 3, and Lego Harry Potter: Years 1-4.
Unlimited Backup only $4.95

All the games that you buy and play will be stored in the cloud on three server clusters spread across the US.  This service will be a test of the cloud hosting infrastructure.  The main point of the free trial is to test out how responsive the system can be in real-life use.

“This launch is just the beginning for the OnLive platform. We’ll be rolling out new features, capabilities and performance improvements, continually adding new content along with the latest releases, and extending the service to more people,” says founder and CEO Steve Perlman.

“Today we’re taking the first step toward a future where video game content is increasingly free from the restrictions of device and location, while showcasing the ability to instantly play the latest, most advanced games at the touch of a button.”

What can I say but FREE cloud gaming services like this are going to change the way we play our online games.

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