Archive for the ‘Cloud Hosting’ Category

OnLive Launches Tomorrow…Gaming In The Cloud

Thursday, June 17th, 2010

OnLive, the free cloud gaming service founded by Apple alum Steve Perlman launches tomorrow!  Boom Baby! The service hopes to mark a monumental shift in the way gaming works, and they WILL.  What does this mean for us?  No more downloads, no more patches, no more discs.  All free cloud gaming at the touch of your fingertips is brought to us by AT&T!  So let’s all give a SHOUT OUT to AT&T!

Instead of running a video game on your consule, players will connect to OnLive via broadband to a gaming system that runs and stores not just their data, but the entire game itself on their free cloud gaming servers. OnLive enables video games to be played on Mac or PC and, using their “micro console device” on your TV.

According to CEO Perlman, the launch marks “the first step toward a future where video game content is increasingly free from the restrictions of device and location, while showcasing the ability to instantly play the latest, most advanced games at the touch of a button.”

Can anyone tell that I’m excited about this?  Sign up here!

UPDATE:

According to a blog post by OnLive’s Steve Perlman, the goal of the company (and secret-sauce to minimizing hair loss due to lag) is to have data centers positioned throughout the world so that users are never more than 1000 miles from the nearest OnLive server farm.  At launch, OnLive operates data centers in San Francisco, Dallas, and Washington D.C. which creates a blanket of coverage in the U.S. excluding only those poor souls in Northern Minnesota, North Dakota and northeast Montana.

OnLive U.S. coverage map

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Management Strategies for the Cloud Revolution

Thursday, June 17th, 2010

Out with a book on how to handle the cloud is Charles Babcock, an Information Week editor-at-large.  Management Strategies for the Cloud Revolution(available in bookstores on Amazon) is easy and engaging to read not because Babcock takes either the subject matter or the intelligence of his readers lightly—he’s far too intelligent and aware to even feint in either of those directions—but because he knows his subject so well and because, as the title promises, he has the fervor and the passion of a revolutionary himself.

Management Strategies for the Cloud Revolution(available in bookstores on Amazon) provides the practical information you need to position your company for the future. Using the game-changing technology of cloud computing, employees of any rank can provision themselves with only the computing power they need. What used to be an enormous investment and take up IT departments’ precious time will now be accomplished with the swipe of a credit card.

Arming you with the critical understanding of how the cloud is going to dramatically transform the world of business, Management Strategies for the Cloud Revolution:

  • Spells out all the benefits of cloud computing
  • Reveals how to become a leadership example regarding cloud issues
  • Helps you formulate an effective cloud strategy
  • Use the cloud for drastically improving your company’s bottom line

If you run a large business, cloud computing will save you huge money; if you’re a small business owner, it enables you to utilize previously cost-prohibitive platforms. So if you want to compete in the future, you can’t afford to miss Management Strategies for Cloud Computing.

Read all of “Nebula: NASA’s Strategic Cloud,” a chapter from Charles Babcock’s new book on cloud computing. The chapter, and the book, are copyright The McGraw-Hill  Companies, Inc.

About the Author
Charles Babcock has been reporting on the major trends in computing for the past 20 years. He currently serves as editor-at-large at InformationWeek, covering the business application of Web services, virtualization, cloud computing and other topics of interest as they come up. He writes major features and cover stories for InformationWeek, daily stories for its Web site, www.informationweek.com, and blogs regularly on related topics. He has also been integral in their transtition to the web. He is the former Software Editor and Technical Editor of Computerworld and editor-in-chief of Digital News.

He has been the winner of $400 William Randolph Hearst journalism scholarships for two years in a row in a national competition (third place, investigative reporting; fourth, editorial writing). He was also part of a team of three at InteractiveWeek that won the Jesse Neal award for business writing for an in-depth look at a failed effort to revamp computing systems at McDonalds Corp.

Babcock gives talks at user groups of software companies. He moderates or sits in on panels at shows, such as the Open Source Business Conference. He organizes, hosts and speaks at InformationWeek-organized Webinars on virtualization and cloud computing. Over the course of a year, he speaks to 800-1,200 people in various settings. He also appears in a regular show of video recorded interviews on Silicon Valley topics, called ValleyView, aired on the InformationWeek Web site.

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Will OnLive Cloud Gaming Kill Consoles?

Wednesday, June 16th, 2010

In my opinion NO, at least not in the short run.  Gaming consoles have always been and will always be a part of my life. But what about my childrens life?  With the announced release of the OnLive service on June 17th, fans are quickly signing up for the “Free for a Year” offer that OnLive is promoting.  Thanks to a partnership with AT&T fans sign-up and are then randomly picked to participate in the cloud service with a second year option at a rate of $4.95/mo. I’m pretty sure this will drive a ton of people to their FREE cloud gaming platform.

Lusi Sandoval reports “The service is already touting games like Dragon’s Age Online, Assassin’s Creed, and Batman Arkham Asylum amongst other first rate titles. The service itself will do a system test to ensure that the games will run on a user’s system, but no longer do you have to own a Window’s machine in order to play the latest games. A service like OnLive could be a Mac owners dream since games are run inside a browser as opposed to being dependent on the type of machine you have.”

I guess we’ll have to see right?

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