Posts Tagged ‘OnLive game server’

OnLive Launches Tomorrow…Gaming In The Cloud

Thursday, June 17th, 2010

OnLive, the free cloud gaming service founded by Apple alum Steve Perlman launches tomorrow!  Boom Baby! The service hopes to mark a monumental shift in the way gaming works, and they WILL.  What does this mean for us?  No more downloads, no more patches, no more discs.  All free cloud gaming at the touch of your fingertips is brought to us by AT&T!  So let’s all give a SHOUT OUT to AT&T!

Instead of running a video game on your consule, players will connect to OnLive via broadband to a gaming system that runs and stores not just their data, but the entire game itself on their free cloud gaming servers. OnLive enables video games to be played on Mac or PC and, using their “micro console device” on your TV.

According to CEO Perlman, the launch marks “the first step toward a future where video game content is increasingly free from the restrictions of device and location, while showcasing the ability to instantly play the latest, most advanced games at the touch of a button.”

Can anyone tell that I’m excited about this?  Sign up here!

UPDATE:

According to a blog post by OnLive’s Steve Perlman, the goal of the company (and secret-sauce to minimizing hair loss due to lag) is to have data centers positioned throughout the world so that users are never more than 1000 miles from the nearest OnLive server farm.  At launch, OnLive operates data centers in San Francisco, Dallas, and Washington D.C. which creates a blanket of coverage in the U.S. excluding only those poor souls in Northern Minnesota, North Dakota and northeast Montana.

OnLive U.S. coverage map

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Dell Gaming Server Deal with OnLive

Wednesday, June 16th, 2010

About a year and a half ago, when OnLive had put its cloud gaming tech together, it needed to design the servers to house its PCI video wizardry and host the games it was running, so it hired Dell’s DCS unit to do the job. The exact feeds and speeds of the OnLive systems are a closely guarded secret (and include some 250 patents), but Rhodes was at liberty to say that OnLive was not using a blade form factor, but instead a rack machine that was packing multiple servers into a single 1U rack box, a setup with enough oomph to run games and PCI-Express slots for the proprietary graphics cards for remotely displaying games over the browser.

The OnLive “cloud gaming” system has been in development for eight years and is embodied in millions of lines of code for running popular console-based games on servers, and a proprietary PCI-Express 2.0 card that crunches video and sends it over the intertubes to render those games in a browser. According to Andy Rhodes, marketing director of Dell’s Data Center Solutions custom server outfit and one of the early testers of the OnLive service, it works.

Read Full Story Here

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